![]() It's not like there's NO reward for ever fighting. In practice, I feel like this actually works pretty well. Just leaving my few cents from what I could see from the game, watching a friend play. The way it is, you only encourage people to play the game like it's a Survival Horror, but unlike on Survival Horror games, this kind of gameplay doesn't go too well here. The player challenging themselves to high risk and high reward situation is always great in games like this. Those looking to read more about Unexplored 2 can check out RPGamer’s impression of the initial Early Access release.Originally posted by Vexxar Sayeha Al'Hara:I feel like the whole idea of "combat gives you no rewards, and should be avoided." is terrible. ![]() Unexplored 2 is currently available as an Early Access title on the Epic Games Store and is expected to fully release for PC, Xbox One, and Xbox Series X|S later this year. ![]() Character death is permanent, but players are given the option of guiding a new hero to pick up the mantle of their predecessor, or starting fresh with a new adventurer in a brand-new world. Unexplored 2: The Wayfarer’s Legacy is an action roguelite that tasks players with destroying the mysterious Staff of Yendor. The update also adds New World Settings, which lets players customise the content and difficulty of the game, as well as new locations, new character backgrounds, new region characteristics, a restructure of the game’s main quest, and various other tweaks and bug fixes. The Marang Machinations update adds the magical machine creations of the world’s ancient builders, and players can use these to make significant alterations to the title’s end game. Ludomotion and Big Sugar have released the sixth and final planned major update for the Early Access version of Unexplored 2: The Wayfarer’s Legacy.
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